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Project reality update 1.3.9
Project reality update 1.3.9













project reality update 1.3.9

These kits include: Officer, Rifleman, Breacher with grappling hook, Combat Medic, Sniper, Spotter, (heavy)Anti Tank, Engineer, Anti Air, Rifleman AT, Rifleman AP, Machine Gunner, Automatic Rifleman, Grenadier, Designated Marksman, Crewman, Pilot and of course, the Civilian.Ĭommanders play a vital role in Project Reality as the communications hub and central command organization of the team. By realistically rationing unique and powerful equipment, squads now have more realistic loadouts, and have to use them effectively if their team is to win. Unique to Project Reality, special powerful kits with specialized roles have now been limited and made available to squads that request them. The Project Reality HUD allows you to focus on what matters. The following vBF2 HUD elements have been removed: Cross-hairs, Name Tags, Hit & Kill Indication, Health Bar, Ammo Bar, Infantry Minimap, Ticket Counter (now on map only).

#Project reality update 1.3.9 mods#

The Heads-Up Display has been heavily tweaked, keeping with a minimalist theme that only shows you what you need to see, and allowing the mods powerful updated graphics to be the most prominent feature instead of non-essential 2D information. Only a few classes carry a sidearm, and only pilots are equipped with a parachute. Instead, the players now have the control of where they want their reinforcements to come in via deployable rally points and player built forward outposts with various build-able emplacements.Īll soldier classes now carry realistic equipment and useful tools such as: Unarmed fighting, bayonets, entrenching Tools, long lasting Smoke Grenades, binoculars and field Dressings. There is no more spawning on flags or appearing around squad leaders like in regular Battlefield 2. Project Reality has a new way to handle player respawns. Vehicle Warfare - Dedicated gamemode to our armoured and airborne assets.Ĭommand & Control - A gamemode without flags where the objective is to destroy the enemy's main Forward Operating Base before they destroy yours.

project reality update 1.3.9

Skirmish - Small scale infantry mode intended to be played by the Clan community of PR. the conventional forces have to gather intelligence and find and destroy these caches. Featuring unconventional forces defending weapon caches. Insurgency - PR's assymetrical game mode. In addition to the large capture radius, many of the Control Points are set to be random, so each new round of AAS has a different flag layout, immensely increasing the re-playability of the game mode over traditional vBF2 Conquest. In fact flags are not visible in the game world at all. These areas usually have very large capture radius (100-300m), which means its about area control rather than flag capture. VBF2 commander assets: Scan,Supply & Vehicle drops.ĪAS - Assault and Secure focuses the battles over a few key areas. User Interface reduction: Removal of several unnecessary HUD elements.Īutomatic spotting of infantry and vehicles using the Q Commo Rose. Spawning on flags / Spawning on Squad Leaders. Removal of Vanilla Battlefield 2 Elements:















Project reality update 1.3.9